The 2-day training offers compact knowledge about user experience, usability and UI design. Practical exercises round off the content so that participants take away tangible results for their own practice.
“Every developer must also be a bit of a designer”. Especially development departments of smaller companies do not have their own designer in the team. Often, advertising agencies or marketing departments provide suggestions that don’t fit technically. Nevertheless, software solutions, websites or app should look modern and good and be sustainably usable. After all, design and usability is the key to sustainable product success. Therefore, developers often have to do UI design and usability on the side – without proper training. This leads either to mediocre results or to excessive demands.
This compact 2-day training helps your developers to face this challenge of “being a bit of a UI designer”. In our crash course “UX / UI Design” we provide basic design know-how as a concentrate for a good user experience design of your applications.
The knowledge is imparted based on a concrete, jointly agreed practical example – preferably from your context. Your developers will take away a lot of know-how as well as real work results that can be continued.
- Technology for participants: laptop or PC to join in
- Software: Balsamiq or MS PowerPoint or Adobe XD
2 training days with 8 lessons each in 4 work blocks
- Usability General according to ISO 9241
- The user and the context of use
- The dialog principles of usability
- Needs, requirements and user stories
- From the user story to the user interface element
- Prototyping – presentation and practical application
- Creation of a simple interactive prototype
- Optimal working method in usability and UI design
- Official usability testing methods
- Design thinking process and creativity techniques
- Collaboration between designers and developers
- Better design in five easy-to-follow steps
- Design basics: design rules and design principles
- Scalable layouts for different screen sizes
- The design process in interaction with developers
- UI design with simple means (sketches, Balsamiq, Powerpoint)
- Extension of the prototype as a fleshed out design